Simulate a metal deformation sim in Houdini, then bring it into Unreal using vertex animation textures!
Read MoreTalks III - Rigid Body Fracturing with Solaris (Houdini Hive 2020)
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use!
Read MoreTalks II - Build and destroy wooden boats (Siggraph 2018)
Design, build, and destroy a typical wooden boat!
Read MoreSIGGRAPH fracturing presentation is online!
My #Siggraph2017 talk about fracturing FX was recorded and is online now! Thanks #SideFX, it was a blast! Watch me try to be funny while talking about cool workflows to fracture more effectively with Houdini 16's new Boolean SOP!
https://vimeo.com/228248086
Come to my Houdini talk at Siggraph in August!
SideFX has asked me to do a talk/lesson live at Siggraph 2017 next month, and I am happy to oblige! Want to hear about cool fracturing techniques, workflow ideas, or just want a free t-shirt? Then come to the super cool Houdini Hive section hosting my session from 1pm - 2pm on Tuesday, August 1st in the LA Convention Center. Check it out:
https://www.sidefx.com/community/siggraph-2017/
Boolean or not Boolean: Fun with Fracturing
Steven Knipping of the Applied Houdini video tutorial series talks about Houdini 16's new workflows for making awesome looking fractures faster and easier! He'll discuss how to art direct certain material looks and when to use booleans, voronoi, for loops and more!