In Rigids I, we're going to talk about really understanding how Rigid Body Dynamics work, and how they are represented in Houdini. We'll start with the foundations of packed instancing, transformations, and fracturing, cover constraints and important dynamics properties, and work up to using Houdini's RBD toolset to tackle more complex setups faster than ever before. As usual, the goal is for you to understand how and why things work the way they do so that you can further customize and problem solve on your own. By the end we'll even render it so it looks kind of nice!